Listen to my conversation with Keith Quinn of the SSSC (Scottish Social Services Council). We discussed engaging learners, technology, and much more!
Rance Greene’s new book, Instructional Story Design: Develop Stories that Train, provides a systematic process for creating stories for training.
Watch my presentation on Streamlining Branching Scenario Planning and Design for tips on getting stories from SMEs, using branching structures, and more.
Listen to the recording to learn why scenario-based learning engages participants, including how to “hook” learners and draw them into the story.
When creating scenario-based learning, consider 4 Cs: characters, context, challenge, and consequences.
Borrow from video game design to create cutscenes in branching scenarios: short scenes that move the plot forward without requiring interaction.
A story with no challenges is boring and won’t engage your learners. When we use stories for learning, the challenges should mimic the kinds of issues learners will face in their real workplace. You don’t need an evil villain in your story, but you do need obstacles to overcome.
Scenarios for learning should include several critical elements: a protagonist or main character, that character’s goal, and the challenges that character faces. The main character’s goal is what drives the scenario. All of the action and decisions in the scenario move you closer or further from that goal.
The free open source tool Twine makes planning, writing, and creating branching scenarios easier. It provides a simple way to create functional prototypes.
In stories for learning, the protagonist should be someone your learners identify with, a person with similar goals and challenges.