Connect instructional design and Dungeons and Dragons through the parallels in character creation for games and learning scenarios.
See how I built a simple chat simulation in a few hours. I used Twine and the Trialogue story format to create a forced choice chat.
A conversation about role playing games like D&D and instructional design with Christy Tucker, Matthew Pierce, Jonathan Rock, & Luis Malbas.
A branch and bottleneck scenario structure keeps the complexity of branching scenarios manageable while allowing a deeper progression over time.
I created a Captivate activity with a custom effect using motion and scaling to animate two cars driving away to the horizon. Each car moves depending on how you answer a series of questions. This post explains exactly how I built this activity.
Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” In
Ruth Clark posted at ASTD an article titled “Why Games Don’t Teach.” It’s a deliberately
These are my live blogged notes from the webinar. Any typos, awkward phrasing, or errors
Have you ever been tasked with developing e-learning that needed to jolt people out entrenched
If I’m doing software application training, doing it as a webinar isn’t really my first