Level Up Your Elearning: Character Creation for Scenario-Based Learning
Connect instructional design and Dungeons and Dragons through the parallels in character creation for games and learning scenarios.
Connect instructional design and Dungeons and Dragons through the parallels in character creation for games and learning scenarios.
See how I built a simple chat simulation in a few hours. I used Twine and the Trialogue story format to create a forced choice chat.
A conversation about role playing games like D&D and instructional design with Christy Tucker, Matthew Pierce, Jonathan Rock, & Luis Malbas.
A branch and bottleneck scenario structure keeps the complexity of branching scenarios manageable while allowing a deeper progression over time.
I created a Captivate activity with a custom effect using motion and scaling to animate two cars driving away to the horizon. Each car moves depending on how you answer a series of questions. This post explains exactly how I built this activity.
Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” In
Ruth Clark posted at ASTD an article titled “Why Games Don’t Teach.” It’s a deliberately
These are my live blogged notes from the webinar. Any typos, awkward phrasing, or errors
Have you ever been tasked with developing e-learning that needed to jolt people out entrenched
If I’m doing software application training, doing it as a webinar isn’t really my first