Stephen Downes comments in response to my post on managing the complexity of scenarios that merging paths makes it “more like a narration and less like a game.” Is it bad for stories for learning and with specific learning objectives to be a bit more like a narration? Perhaps that’s a feature, not a bug. Also, most video games do this to some extent. Mass Effect does not have 27 different endings, for example.
Marc Rosenberg revisits the question of whether instructional design is dying by asking more questions about our context. Are we talking about instructional design as a profession, specific ID models, particular tasks, or something else?