Borrow from video game design to create cutscenes in branching scenarios: short scenes that move the plot forward without requiring interaction.
Does Gamification Actually Work? Yes, and Here’s Why | BLP Gamification works when it’s designed
Beyond Player Types: Kim’s Social Action Matrix Amy Jo Kim looks at the types of
If you’re looking for some reading to improve your skills or get started in the field of instructional design, check out these books.
8 Books To Read Before Your Next eLearning Project A different reading list than many
Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” In
Ruth Clark posted at ASTD an article titled “Why Games Don’t Teach.” It’s a deliberately